JNR
Creator profile / Steam profile
Tracked items
104
Total subscribers
4,186,155
Avg 30d growth
—
Fastest growing
—
Portfolio
| Mod | Game | Subscribers | Growth since tracked | Breakout |
|---|---|---|---|---|
| Mixed Farms | Sid Meier’s Civilization® VI | 66,114 | not tracked | 0 |
| District Expansion: Industry | Sid Meier’s Civilization® VI | 166,187 | not tracked | 0 |
| Suburban Roads | Sid Meier’s Civilization® VI | 80,892 | not tracked | 0 |
|
Create a free account to unlock the full creator portfolio. See every tracked mod, subscriber movement, breakout pressure, and ranking signal. Register to see all rows |
||||
| District Expansion: Commerce | Sid Meier’s Civilization® VI | 169,694 | not tracked | 0 |
| District Expansion: Worship | Sid Meier’s Civilization® VI | 156,586 | not tracked | 0 |
| Bonus Resource Improvements | Sid Meier’s Civilization® VI | 61,299 | not tracked | 0 |
| Enlightenment Governments (Project 6T) | Sid Meier’s Civilization® VI | 28,400 | not tracked | 0 |
| District-Themed Recruiting | Sid Meier’s Civilization® VI | 44,112 | not tracked | 0 |
| Decommission Power Plants | Sid Meier’s Civilization® VI | 23,465 | not tracked | 0 |
| 2x Slower Global Warming | Sid Meier’s Civilization® VI | 10,077 | not tracked | 0 |
| Unique Building: Dojo (Japan) | Sid Meier’s Civilization® VI | 34,409 | not tracked | 0 |
| Castles - Better Forts | Sid Meier’s Civilization® VI | 15,824 | not tracked | 0 |
| Ski Resort Complexity | Sid Meier’s Civilization® VI | 24,722 | not tracked | 0 |
| Severe Weather: Climate Disasters Tweaked | Sid Meier’s Civilization® VI | 18,662 | not tracked | 0 |
| Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑 | Sid Meier’s Civilization® VI | 7,409 | not tracked | 0 |
| Civ VII Teaser Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 4,519 | not tracked | 0 |
| Denser Vegetation (for Civ V Skin) | Sid Meier’s Civilization® VI | 56,505 | not tracked | 0 |
| Green Cities - Districts in Forest | Sid Meier’s Civilization® VI | 87,931 | not tracked | 0 |
| District Expansion: Aqueduct | Sid Meier’s Civilization® VI | 164,520 | not tracked | 0 |
| District Expansion: Military | Sid Meier’s Civilization® VI | 161,022 | not tracked | 0 |
| Grand Eras (Project 6T Core) | Sid Meier’s Civilization® VI | 51,848 | not tracked | 0 |
| District Expansion: Goverment (Tier 4) | Sid Meier’s Civilization® VI | 87,699 | not tracked | 0 |
| National Projects: Satellites | Sid Meier’s Civilization® VI | 84,834 | not tracked | 0 |
| District Expansion: Spirituality | Sid Meier’s Civilization® VI | 143,209 | not tracked | 0 |
| Great Explorers (Great People Pack) | Sid Meier’s Civilization® VI | 25,769 | not tracked | 0 |
| El Alto (World Wonder) | Sid Meier’s Civilization® VI | 14,808 | not tracked | 0 |
| Aging Warehouses | Sid Meier's Civilization VII | 4,597 | not tracked | 0 |
| Age Progression Customization | Sid Meier's Civilization VII | 2,928 | not tracked | 0 |
| Policy Pack: Future Governments | Sid Meier’s Civilization® VI | 30,449 | not tracked | 0 |
| Effect Swap: Partisan x Stuka | Sid Meier's Civilization VII | 106 | not tracked | 0 |
| Culture Bomb for Government Plaza | Sid Meier’s Civilization® VI | 7,315 | not tracked | 0 |
| Ideologized Artifacts | Sid Meier's Civilization VII | 628 | not tracked | 0 |
| More Coastal Flooding: 80% | Sid Meier’s Civilization® VI | 11,205 | not tracked | 0 |
| Bavaria (Ludwig II.) | Sid Meier’s Civilization® VI | 4,538 | not tracked | 0 |
| Wonder Filters for Enhanced Mod Manager | Sid Meier’s Civilization® VI | 720 | not tracked | 0 |
| More Coastal Flooding: 60% | Sid Meier’s Civilization® VI | 6,083 | not tracked | 0 |
| Unit Expansion: Aircraft (Project 6T) | Sid Meier’s Civilization® VI | 38,645 | not tracked | 0 |
| Specialist Progression | Sid Meier’s Civilization® VI | 43,723 | not tracked | 0 |
| Effect Swap: Khmer x Baray | Sid Meier's Civilization VII | 142 | not tracked | 0 |
| Game Setup Backgrounds | Sid Meier's Civilization VII | 145 | not tracked | 0 |
| Unique Great People: Junkers (Prussia) | Sid Meier's Civilization VII | 340 | not tracked | 0 |
| Tundra Civilizations Rebalanced | Sid Meier’s Civilization® VI | 5,916 | not tracked | 0 |
| Unit Expansion: Infantry (Project 6T) | Sid Meier’s Civilization® VI | 38,025 | not tracked | 0 |
| Rush Housing with Builders | Sid Meier’s Civilization® VI | 42,004 | not tracked | 0 |
| Flood Barriers Cost Scaling Adjustment | Sid Meier’s Civilization® VI | 20,424 | not tracked | 0 |
| Carbon Recapture Unlocked by Tech | Sid Meier’s Civilization® VI | 20,795 | not tracked | 0 |
| 1.5x Slower Global Warming | Sid Meier’s Civilization® VI | 14,341 | not tracked | 0 |
| Stone rocks! | Sid Meier’s Civilization® VI | 47,397 | not tracked | 0 |
| District Expansion: Suburbs | Sid Meier’s Civilization® VI | 135,014 | not tracked | 0 |
| Renewable Energy Complexity | Sid Meier’s Civilization® VI | 94,167 | not tracked | 0 |
| District Expansion: Campus | Sid Meier’s Civilization® VI | 164,261 | not tracked | 0 |
| District Expansion: Diplomacy | Sid Meier’s Civilization® VI | 51,922 | not tracked | 0 |
| District Expansion: Entertainment | Sid Meier’s Civilization® VI | 151,032 | not tracked | 0 |
| Policy Pack: Recon & Siege | Sid Meier’s Civilization® VI | 9,523 | not tracked | 0 |
| District Expansion: Theater | Sid Meier’s Civilization® VI | 159,326 | not tracked | 0 |
| Fresh Water Infrastructure | Sid Meier’s Civilization® VI | 68,758 | not tracked | 0 |
| Clean Nuclear Power | Sid Meier’s Civilization® VI | 34,291 | not tracked | 0 |
| Alliances Expanded | Sid Meier’s Civilization® VI | 41,366 | not tracked | 0 |
| Ancient Paragons (Great People Pack) | Sid Meier’s Civilization® VI | 20,003 | not tracked | 0 |
| Workable Mountains for Everyone | Sid Meier’s Civilization® VI | 29,518 | not tracked | 0 |
| Unit Expansion: Naval (Project 6T) | Sid Meier’s Civilization® VI | 37,511 | not tracked | 0 |
| 3x Slower Global Warming | Sid Meier’s Civilization® VI | 18,683 | not tracked | 0 |
| Hammurabi Tweak for Urban Complexity | Sid Meier’s Civilization® VI | 38,290 | not tracked | 0 |
| Happy Districts - Appeal Rebalanced | Sid Meier’s Civilization® VI | 45,661 | not tracked | 0 |
| Policy Pack: Maritime | Sid Meier’s Civilization® VI | 22,833 | not tracked | 0 |
| Climate Balance - Complete Pack | Sid Meier’s Civilization® VI | 26,539 | not tracked | 0 |
| Policy Pack: Environment | Sid Meier’s Civilization® VI | 28,424 | not tracked | 0 |
| Unit Expansion: Future | Sid Meier’s Civilization® VI | 28,661 | not tracked | 0 |
| Denser Vegetation (Standalone) | Sid Meier’s Civilization® VI | 134,545 | not tracked | 0 |
| Savannah | Sid Meier’s Civilization® VI | 43,392 | not tracked | 0 |
| Wetlands | Sid Meier’s Civilization® VI | 159,096 | not tracked | 0 |
| Unique Improvement: Castrum (Rome) | Sid Meier’s Civilization® VI | 14,053 | not tracked | 0 |
| Loyalty from Great Generals | Sid Meier’s Civilization® VI | 12,455 | not tracked | 0 |
| Legitimate Authority | Sid Meier’s Civilization® VI | 4,872 | not tracked | 0 |
| Community Patch | Sid Meier’s Civilization® VI | 8,607 | not tracked | 0 |
| Unique District: Levittown (America) | Sid Meier’s Civilization® VI | 3,236 | not tracked | 0 |
| Unique District: Eanna (Sumer) | Sid Meier’s Civilization® VI | 6,175 | not tracked | 0 |
| Deforestation: More Gradual and Severe | Sid Meier’s Civilization® VI | 17,822 | not tracked | 0 |
| Unique Building: Kūrag (Scythia) | Sid Meier’s Civilization® VI | 5,324 | not tracked | 0 |
| City State Bonuses: Community Update | Sid Meier’s Civilization® VI | 36,860 | not tracked | 0 |
| Engineers can rush Walls | Sid Meier’s Civilization® VI | 15,379 | not tracked | 0 |
| Unit Expansion: Artillery (Project 6T) | Sid Meier’s Civilization® VI | 35,746 | not tracked | 0 |
| Progressive Power Consumption | Sid Meier’s Civilization® VI | 54,316 | not tracked | 0 |
| Policy Pack: Corporations | Sid Meier’s Civilization® VI | 24,487 | not tracked | 0 |
| Unit Expansion: Cavalry (Project 6T) | Sid Meier’s Civilization® VI | 36,134 | not tracked | 0 |
| Area 51 - World Wonder + Alien Units | Sid Meier’s Civilization® VI | 24,592 | not tracked | 0 |
| S.E.T.I. (World Wonder) | Sid Meier’s Civilization® VI | 16,844 | not tracked | 0 |
| Oasis Caravanserai | Sid Meier’s Civilization® VI | 23,532 | not tracked | 0 |
| Sappers (Project 6T) | Sid Meier’s Civilization® VI | 21,627 | not tracked | 0 |
| Prehistoric Hunting - Scout Camps | Sid Meier’s Civilization® VI | 15,703 | not tracked | 0 |
| Open Ranges | Sid Meier’s Civilization® VI | 11,049 | not tracked | 0 |
| Monochrome Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 13,865 | not tracked | 0 |
| Building Expansion (Light Edition) | Sid Meier’s Civilization® VI | 36,054 | not tracked | 0 |
| Unique Reworked: Carnival (Brazil) | Sid Meier’s Civilization® VI | 9,618 | not tracked | 0 |
| Unique Reworked: Qhapaq Ñan (Inca) | Sid Meier’s Civilization® VI | 5,473 | not tracked | 0 |
| Unique Reworked: Yongle (China) | Sid Meier’s Civilization® VI | 4,607 | not tracked | 0 |
| More Coastal Flooding: 100% | Sid Meier’s Civilization® VI | 8,823 | not tracked | 0 |
| Great Library Rework (World Wonder) | Sid Meier's Civilization VII | 4,780 | not tracked | 0 |
| Unlock All Syncretism | Sid Meier's Civilization VII | 633 | not tracked | 0 |
| Unique Great People: Tycoons (America) | Sid Meier's Civilization VII | 505 | not tracked | 0 |
| Isolationist Triumphs | Sid Meier's Civilization VII | 196 | not tracked | 0 |
| Concise Specialists Lens | Sid Meier's Civilization VII | 37,980 | not tracked | 0 |
| Unlockables Re-Sorted | Sid Meier's Civilization VII | 787 | not tracked | 0 |
| Obsolete Buildings Normalized | Sid Meier's Civilization VII | 223 | not tracked | 0 |